72 SECONDS
TACTICAL_OVERVIEW // GENRE: ROGUELIKE_RTS // STATUS: IN_DEVELOPMENT // BUILD: v0.1
In the dark silence of the outer sectors, the signal wasn't a call for help—it was an invitation to slaughter. 72 Seconds forces you into a brutal, high-attrition struggle for survival where every decision is final and every casualty is permanent. Forget grand, safe strategies; this is about rapid-response command, territorial desperation, and the cold reality of life on the front lines.
[The Mission: Extraction]
In 72 Seconds, you lead a corporate expedition sent to the edge of the sector. For years, we scoured the dark, dead stars, excavating the dust of ancient civilizations that have long since turned to stone. We found empty relics, broken cities, and silent machines—but never life.
The only lead we had left was the "Wow! Signal"—the 72-second transmission intercepted in 1977. We traced it here. This planet was supposed to be our last, best hope for an answer.
What we actually found shocked us. The surface wasn't just a graveyard of ancient signals; it was a goldmine of critical, untapped resources.
The discovery changed everything. Our new orders came down swift, simple, and clear: strip it down, take it home, and secure the assets by any means necessary. We aren't here for answers anymore. The company only cares about the bottom line: Profit comes first. You've been deployed to harvest this world—regardless of who, or what, stands in your way.
You’ll battle alien forces defending their outpost, and fight off rival human "colonizers" who followed the signal just to stake their own claims. Your orders are simple: purge the competition, secure the resources, and extract.
[SYSTEM_STATUS: Finalizing Pre-Demo Polish]
We are currently finalizing the pipeline for our first public release. Track the remaining development cycles via our development roadmap.
[CAMPAIGN_DYNAMICS]
- Persistent Growth: Your units level up with combat experience. A veteran squad is your most valuable asset.
- High-Stakes Extraction: Successfully extract to save your unit's progress. Leave them behind, and they are lost forever.
- Adapt or Die: Enemies grow stronger with every level you climb. Customize your squad and tech carefully to survive the theater of war.
[ENGINEERING_THE_EXPERIENCE]
We don't use off-the-shelf engines. 72 Seconds is powered by a custom C++ engine built specifically for the needs of this game. By side-stepping the massive, black-box overhead of industry-standard engines, we maintain complete control over the instruction stream.
[THE_AESTHETICS]
Our visual language is defined by grit and tactile weight. We reject the sterile, plastic look of modern procedural art; instead, we hand-sculpt every asset in Blender to ensure a world that feels dangerous, worn, and physically grounded.
We believe game art should carry the density of the environment it inhabits. Every environment tile, structure, and character model is built to look like it belongs to a world that has been lived in, fought over, and left to decay.
[ASSET_PIPELINE_LOGS]