Mechanical Sympathy Games

Built for the CPU. Optimized for the player.

// We don't buy engines. We write them.

We are currently working on our debut title:

72 SECONDS
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[ABOUT_THE_GAME]

A Roguelike RTS. Built from the metal up.

72 Seconds is a return to the visceral, high-stakes intensity of 90s real-time strategy. We’ve stripped away the hand-holding of modern strategy games to return to the visceral intensity of 90s classics—where rapid decision-making, spatial mastery, and mechanical precision define your success.

[LATEST_DEVELOPMENT_LOGS]

[PROJECT_ACCESS]

Ready to see what we're building? Check out the full breakdown or jump right into the latest demo build.

VIEW 72 SECONDS GET THE DEMO

[PROJECT_SUPPORT]

Building a custom C++ engine from scratch takes absolute focus. We have no corporate backing or publisher funding. Every line of code, optimization, and asset is driven entirely by raw human effort and your direct support.

We are playing without a safety net. Without direct community backing, we cannot sustain full-time development. If funding drops below operational thresholds, we will be forced back into standard software engineering jobs, delaying the architecture by years.

If you want to back our development, keep the bunker doors open, and help us engineer an RTS built to last for decades, consider supporting the project directly.

BACKER_INCENTIVES: Supporting us gets you directly involved with the project:

  • System Integration: Get your name permanently cemented into the game's official credits.
  • Development Votes: Supporter tiers grant direct voting power on our upcoming development roadmap priorities.

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Every bit of fuel goes straight into development.